The Essential Basics of Backgammon Game Plans – Part Two

As we dicussed in the previous article, Backgammon is a casino game of ability and good luck. The aim is to shift your checkers carefully around the game board to your home board while at the same time your opposition moves their pieces toward their home board in the opposite direction. With competing player checkers heading in opposing directions there is going to be conflict and the requirement for particular techniques at particular times. Here are the two final Backgammon techniques to round out your game.

The Priming Game Strategy

If the purpose of the blocking plan is to hamper the opponents ability to move her chips, the Priming Game strategy is to absolutely stop any movement of the opposing player by constructing a prime – ideally 6 points in a row. The competitor’s chips will either get bumped, or result a damaged position if he ever tries to leave the wall. The trap of the prime can be established anywhere between point 2 and point 11 in your half of the board. After you’ve successfully constructed the prime to stop the activity of the competitor, your competitor does not even get a chance to toss the dice, and you shift your pieces and toss the dice yet again. You will win the game for sure.

The Back Game Plan

The objectives of the Back Game strategy and the Blocking Game technique are similar – to hurt your competitor’s positions hoping to better your odds of winning, but the Back Game strategy utilizes different techniques to do that. The Back Game technique is frequently used when you’re far behind your opponent. To play Backgammon with this strategy, you need to control two or more points in table, and to hit a blot late in the game. This tactic is more difficult than others to employ in Backgammon because it needs careful movement of your checkers and how the chips are moved is partially the result of the dice roll.