Backgammon – 3 General Schemes
In very simple terms, there are 3 fundamental plans used. You must be able to hop between techniques quickly as the action of the match unfolds.
The Blockade
This is composed of assembling a 6-deep wall of checkers, or at a minimum as thick as you might achieve, to lock in your opponent’s checkers that are on your 1-point. This is judged to be the most acceptable strategy at the begining of the game. You can create the wall anyplace within your 11-point and your 2-point and then move it into your home board as the game progresses.
The Blitz
This involves closing your home board as quick as as you can while keeping your opponent on the bar. For example, if your competitor tosses an early two and shifts one checker from your one-point to your 3-point and you then roll a five-five, you can play six/one six/one 8/3 8/3. Your competitor is now in big-time calamity due to the fact that they have 2 pieces on the bar and you have closed half your inside board!
The Backgame
This strategy is where you have 2 or higher checkers in your opponent’s inner board. (An anchor spot is a position filled by at a minimum two of your checkers.) It should be used when you are decidedly behind as it much improves your opportunities. The best places for anchors are close to your opponent’s smaller points and also on abutting points or with one point separating them. Timing is crucial for a competent backgame: besides, there’s no point having 2 nice anchors and a complete wall in your own inner board if you are then required to break apart this straight away, while your opposer is getting their pieces home, seeing that you do not have other spare pieces to move! In this situation, it’s more favorable to have pieces on the bar so that you are able to preserve your position until your opponent gives you an opportunity to hit, so it may be an excellent idea to try and get your challenger to hit them in this case!
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