The Essential Facts of Backgammon Game Plans – Part 2

As we dicussed in the last article, Backgammon is a casino game of ability and pure luck. The goal is to move your checkers carefully around the board to your inside board while at the same time your opposing player shifts their chips toward their inside board in the opposite direction. With opposing player pieces heading in opposing directions there is bound to be conflict and the requirement for specific tactics at specific instances. Here are the last two Backgammon tactics to complete your game.

The Priming Game Tactic

If the aim of the blocking strategy is to slow down the opponent to shift their checkers, the Priming Game plan is to absolutely stop any activity of the opponent by creating a prime – ideally 6 points in a row. The competitor’s pieces will either get bumped, or end up in a damaged position if he ever attempts to leave the wall. The ambush of the prime can be setup anywhere between point two and point 11 in your game board. Once you’ve successfully built the prime to block the movement of the competitor, your competitor does not even get to toss the dice, that means you move your checkers and roll the dice again. You will win the game for sure.

The Back Game Plan

The aims of the Back Game strategy and the Blocking Game plan are very similar – to hurt your competitor’s positions hoping to improve your chances of winning, but the Back Game tactic utilizes alternate tactics to achieve that. The Back Game plan is frequently used when you’re far behind your opponent. To compete in Backgammon with this plan, you have to control 2 or more points in table, and to hit a blot late in the game. This strategy is more challenging than others to use in Backgammon because it needs careful movement of your chips and how the checkers are moved is partly the result of the dice roll.

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