The Basics of Backgammon Tactics – Part 2
As we dicussed in the last article, Backgammon is a casino game of ability and luck. The aim is to shift your pieces safely around the board to your inside board and at the same time your opposition shifts their chips toward their home board in the opposite direction. With competing player checkers moving in opposing directions there is bound to be conflict and the requirement for specific tactics at specific instances. Here are the last 2 Backgammon tactics to round out your game.
The Priming Game Tactic
If the goal of the blocking strategy is to hamper the opponents ability to shift their checkers, the Priming Game plan is to absolutely block any movement of the opponent by assembling a prime – ideally 6 points in a row. The competitor’s chips will either get hit, or result a battered position if she at all attempts to escape the wall. The trap of the prime can be established anywhere between point two and point eleven in your half of the board. After you’ve successfully built the prime to prevent the activity of your opponent, your opponent doesn’t even get to toss the dice, and you move your chips and toss the dice again. You will be a winner for sure.
The Back Game Plan
The aims of the Back Game plan and the Blocking Game strategy are similar – to hurt your competitor’s positions in hope to boost your odds of succeeding, but the Back Game strategy utilizes seperate tactics to achieve that. The Back Game plan is often employed when you are far behind your opponent. To compete in Backgammon with this tactic, you have to hold 2 or more points in table, and to hit a blot (a single piece) late in the game. This technique is more challenging than others to employ in Backgammon seeing as it needs careful movement of your checkers and how the pieces are moved is partly the outcome of the dice toss.