Backgammon – 3 Main Plans
In extraordinarily general terms, there are three chief strategies employed. You need to be agile enough to switch game plans quickly as the course of the game unfolds.
The Blockade
This involves assembling a 6-deep wall of checkers, or at least as thick as you are able to achieve, to barricade in your competitor’s pieces that are on your 1-point. This is deemed to be the most acceptable strategy at the begining of the game. You can assemble the wall anyplace inbetween your eleven-point and your 2-point and then shuffle it into your home board as the game progresses.
The Blitz
This involves closing your home board as fast as as you can while keeping your opponent on the bar. i.e., if your competitor rolls an early 2 and moves one piece from your 1-point to your 3-point and you then roll a 5-5, you will be able to play six/one 6/1 8/3 eight/three. Your opponent is then in big-time calamity seeing that they have two checkers on the bar and you have closed half your inner board!
The Backgame
This plan is where you have 2 or more pieces in your opponent’s home board. (An anchor is a point occupied by at least 2 of your pieces.) It should be employed when you are significantly behind as it much improves your chances. The better areas for anchor spots are close to your opponent’s smaller points and also on abutting points or with one point separating them. Timing is critical for an effectual backgame: besides, there’s no point having 2 nice anchor spots and a complete wall in your own home board if you are then required to dismantle this straight away, while your challenger is shifting their checkers home, owing to the fact that you do not have any other additional checkers to move! In this case, it is more tolerable to have checkers on the bar so that you can preserve your position up till your opponent provides you an opportunity to hit, so it can be a wonderful idea to attempt and get your opposer to hit them in this situation!
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