The Essential Facts of Backgammon Game Plans – Part Two
As we dicussed in the last article, Backgammon is a game of skill and luck. The goal is to shift your checkers safely around the board to your inner board while at the same time your opposing player shifts their chips toward their home board in the opposing direction. With competing player chips heading in opposite directions there is bound to be conflict and the need for specific techniques at particular times. Here are the last two Backgammon plans to round out your game.
The Priming Game Plan
If the purpose of the blocking strategy is to slow down the opponent to shift their chips, the Priming Game tactic is to completely barricade any activity of the opponent by creating a prime – ideally 6 points in a row. The competitor’s chips will either get bumped, or end up in a damaged position if she ever tries to escape the wall. The ambush of the prime can be built anywhere between point two and point eleven in your game board. As soon as you’ve successfully assembled the prime to stop the movement of your competitor, the opponent does not even get a chance to roll the dice, and you shift your chips and roll the dice again. You will win the game for sure.
The Back Game Tactic
The objectives of the Back Game tactic and the Blocking Game strategy are similar – to hurt your competitor’s positions with hope to better your chances of winning, but the Back Game tactic utilizes different tactics to achieve that. The Back Game plan is commonly employed when you’re far behind your opponent. To compete in Backgammon with this strategy, you have to hold two or more points in table, and to hit a blot late in the game. This strategy is more difficult than others to employ in Backgammon because it requires careful movement of your checkers and how the chips are moved is partially the result of the dice roll.