Backgammon – Three Main Plans

[ English ]

In exceptionally simple terms, there are three main tactics employed. You must be able to hop between strategies almost instantly as the course of the game unfolds.

The Blockade

This is composed of creating a 6-thick wall of checkers, or at a minimum as deep as you are able to manage, to block in your competitor’s checkers that are located on your 1-point. This is judged to be the most suitable tactic at the start of the match. You can create the wall anyplace between your 11-point and your two-point and then shuffle it into your home board as the match continues.

The Blitz

This is comprised of locking your home board as quickly as as you can while keeping your opponent on the bar. e.g., if your competitor tosses an early two and moves one checker from your one-point to your three-point and you then toss a 5-5, you can play six/one 6/1 8/3 eight/three. Your challenger is now in big-time calamity considering that they have 2 checkers on the bar and you have closed half your inside board!

The Backgame

This course of action is where you have two or higher pieces in your competitor’s home board. (An anchor spot is a point occupied by at a minimum 2 of your checkers.) It must be played when you are significantly behind as it much improves your chances. The best places for anchors are near your competitor’s smaller points and either on abutting points or with one point in between. Timing is important for an effectual backgame: at the end of the day, there’s no reason having two nice anchors and a solid wall in your own home board if you are then forced to dismantle this straight away, while your competitor is moving their pieces home, taking into account that you do not have other spare checkers to shift! In this case, it’s better to have checkers on the bar so that you can preserve your position until your opposer provides you an opportunity to hit, so it can be a good idea to try and get your competitor to hit them in this situation!

The Essential Basics of Backgammon Game Plans – Part Two

As we have dicussed in the previous article, Backgammon is a casino game of ability and pure luck. The aim is to move your chips carefully around the board to your home board while at the same time your opposing player moves their pieces toward their home board in the opposing direction. With competing player checkers moving in opposite directions there is going to be conflict and the requirement for particular tactics at specific times. Here are the 2 final Backgammon plans to complete your game.

The Priming Game Plan

If the aim of the blocking plan is to slow down the opponent to move her checkers, the Priming Game strategy is to absolutely stop any activity of the opponent by constructing a prime – ideally 6 points in a row. The opponent’s checkers will either get hit, or result a battered position if she at all tries to leave the wall. The ambush of the prime can be built anyplace between point two and point eleven in your board. After you have successfully constructed the prime to prevent the movement of your competitor, your competitor does not even get a chance to toss the dice, and you move your checkers and toss the dice yet again. You will be a winner for sure.

The Back Game Strategy

The goals of the Back Game tactic and the Blocking Game technique are very similar – to hinder your competitor’s positions hoping to boost your odds of winning, but the Back Game strategy uses different tactics to achieve that. The Back Game strategy is generally utilized when you are far behind your competitor. To participate in Backgammon with this plan, you need to hold two or more points in table, and to hit a blot (a single checker) late in the game. This tactic is more difficult than others to play in Backgammon because it needs careful movement of your chips and how the pieces are relocated is partly the outcome of the dice roll.