The Essential Basics of Backgammon Game Plans – Part Two

As we have dicussed in the previous article, Backgammon is a casino game of ability and pure luck. The aim is to move your chips carefully around the board to your home board while at the same time your opposing player moves their pieces toward their home board in the opposing direction. With competing player checkers moving in opposite directions there is going to be conflict and the requirement for particular tactics at specific times. Here are the 2 final Backgammon plans to complete your game.

The Priming Game Plan

If the aim of the blocking plan is to slow down the opponent to move her checkers, the Priming Game strategy is to absolutely stop any activity of the opponent by constructing a prime – ideally 6 points in a row. The opponent’s checkers will either get hit, or result a battered position if she at all tries to leave the wall. The ambush of the prime can be built anyplace between point two and point eleven in your board. After you have successfully constructed the prime to prevent the movement of your competitor, your competitor does not even get a chance to toss the dice, and you move your checkers and toss the dice yet again. You will be a winner for sure.

The Back Game Strategy

The goals of the Back Game tactic and the Blocking Game technique are very similar – to hinder your competitor’s positions hoping to boost your odds of winning, but the Back Game strategy uses different tactics to achieve that. The Back Game strategy is generally utilized when you are far behind your competitor. To participate in Backgammon with this plan, you need to hold two or more points in table, and to hit a blot (a single checker) late in the game. This tactic is more difficult than others to play in Backgammon because it needs careful movement of your chips and how the pieces are relocated is partly the outcome of the dice roll.

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