Backgammon – Three Main Plans
In exceptionally simple terms, there are three main tactics employed. You must be able to hop between strategies almost instantly as the course of the game unfolds.
The Blockade
This is composed of creating a 6-thick wall of checkers, or at a minimum as deep as you are able to manage, to block in your competitor’s checkers that are located on your 1-point. This is judged to be the most suitable tactic at the start of the match. You can create the wall anyplace between your 11-point and your two-point and then shuffle it into your home board as the match continues.
The Blitz
This is comprised of locking your home board as quickly as as you can while keeping your opponent on the bar. e.g., if your competitor tosses an early two and moves one checker from your one-point to your three-point and you then toss a 5-5, you can play six/one 6/1 8/3 eight/three. Your challenger is now in big-time calamity considering that they have 2 checkers on the bar and you have closed half your inside board!
The Backgame
This course of action is where you have two or higher pieces in your competitor’s home board. (An anchor spot is a point occupied by at a minimum 2 of your checkers.) It must be played when you are significantly behind as it much improves your chances. The best places for anchors are near your competitor’s smaller points and either on abutting points or with one point in between. Timing is important for an effectual backgame: at the end of the day, there’s no reason having two nice anchors and a solid wall in your own home board if you are then forced to dismantle this straight away, while your competitor is moving their pieces home, taking into account that you do not have other spare checkers to shift! In this case, it’s better to have checkers on the bar so that you can preserve your position until your opposer provides you an opportunity to hit, so it can be a good idea to try and get your competitor to hit them in this situation!
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