Backgammon – 3 Basic Plans
In extraordinarily simple terms, there are three general tactics used. You must be able to hop between game plans quickly as the course of the game unfolds.
The Blockade
This involves creating a 6-thick wall of checkers, or at least as thick as you might achieve, to barricade in the opponent’s pieces that are located on your 1-point. This is considered to be the most adequate strategy at the begining of the game. You can create the wall anywhere between your eleven-point and your 2-point and then shift it into your home board as the match continues.
The Blitz
This is composed of locking your home board as fast as possible while keeping your opposer on the bar. i.e., if your opponent rolls an early two and shifts one checker from your one-point to your 3-point and you then toss a five-five, you are able to play six/one six/one 8/3 eight/three. Your competitor is now in serious calamity because they have 2 checkers on the bar and you have closed half your inner board!
The Backgame
This plan is where you have two or higher checkers in your opponent’s home board. (An anchor is a point consisting of at a minimum 2 of your checkers.) It would be used when you are extremely behind as this action greatly improves your circumstances. The best places for anchors are near your competitor’s smaller points and also on abutting points or with a single point separating them. Timing is critical for an effectual backgame: at the end of the day, there is no point having two nice anchor spots and a solid wall in your own inner board if you are then required to break apart this right away, while your opposer is getting their checkers home, because you don’t have any other additional checkers to move! In this case, it’s better to have checkers on the bar so that you might preserve your position until your competitor provides you an opportunity to hit, so it may be a wonderful idea to try and get your opponent to get them in this case!
Leave a Reply
You must be logged in to post a comment.