The Basics of Backgammon Tactics – Part Two

As we have dicussed in the previous article, Backgammon is a game of ability and good luck. The aim is to shift your checkers carefully around the game board to your inside board and at the same time your opposing player shifts their pieces toward their home board in the opposite direction. With opposing player chips shifting in opposing directions there is going to be conflict and the requirement for specific strategies at particular times. Here are the two final Backgammon tactics to finish off your game.

The Priming Game Tactic

If the purpose of the blocking plan is to hamper the opponents ability to shift his chips, the Priming Game plan is to completely barricade any movement of the opposing player by constructing a prime – ideally 6 points in a row. The competitor’s pieces will either get hit, or result a bad position if he/she ever attempts to escape the wall. The ambush of the prime can be established anywhere between point 2 and point 11 in your board. After you’ve successfully built the prime to block the activity of the competitor, your competitor does not even get to roll the dice, that means you move your checkers and roll the dice again. You will be a winner for sure.

The Back Game Tactic

The goals of the Back Game technique and the Blocking Game tactic are similar – to hurt your competitor’s positions with hope to improve your odds of winning, however the Back Game plan relies on alternate tactics to achieve that. The Back Game tactic is generally utilized when you’re far behind your competitor. To play Backgammon with this tactic, you have to control two or more points in table, and to hit a blot late in the game. This tactic is more challenging than others to employ in Backgammon seeing as it needs careful movement of your chips and how the pieces are relocated is partially the outcome of the dice roll.