The Basics of Backgammon Game Plans – Part Two

[ English ]

As we dicussed in the last article, Backgammon is a casino game of talent and good luck. The aim is to shift your checkers carefully around the board to your inner board while at the same time your opposition shifts their chips toward their inner board in the opposing direction. With opposing player chips shifting in opposing directions there is going to be conflict and the need for specific strategies at particular instances. Here are the last two Backgammon techniques to finish off your game.

The Priming Game Plan

If the purpose of the blocking tactic is to slow down the opponent to shift his pieces, the Priming Game plan is to absolutely block any movement of the opposing player by constructing a prime – ideally 6 points in a row. The competitor’s checkers will either get hit, or end up in a damaged position if she ever attempts to escape the wall. The ambush of the prime can be established anyplace between point 2 and point 11 in your half of the board. After you have successfully built the prime to prevent the movement of the competitor, the opponent doesn’t even get a chance to roll the dice, that means you shift your chips and roll the dice yet again. You’ll win the game for sure.

The Back Game Plan

The aims of the Back Game plan and the Blocking Game strategy are similar – to hinder your opponent’s positions with hope to boost your chances of winning, however the Back Game technique utilizes seperate tactics to achieve that. The Back Game strategy is often employed when you’re far behind your opponent. To play Backgammon with this plan, you have to hold two or more points in table, and to hit a blot (a single piece) late in the game. This technique is more challenging than others to use in Backgammon because it needs careful movement of your checkers and how the pieces are moved is partly the result of the dice toss.