Backgammon – 3 Basic Plans
In extraordinarily simple terms, there are 3 main plans used. You need to be agile enough to switch game plans almost instantly as the action of the match unfolds.
The Blockade
This involves assembling a 6-deep wall of pieces, or at a minimum as thick as you are able to achieve, to barricade in the opponent’s pieces that are on your 1-point. This is considered to be the most acceptable procedure at the start of the match. You can create the wall anywhere inbetween your 11-point and your 2-point and then shuffle it into your home board as the game continues.
The Blitz
This is composed of locking your home board as quick as as you can while keeping your opponent on the bar. i.e., if your challenger rolls an early two and moves one checker from your 1-point to your 3-point and you then roll a 5-5, you will be able to play 6/1 6/1 eight/three 8/3. Your opposer is now in big-time trouble taking into account that they have 2 checkers on the bar and you have locked half your inside board!
The Backgame
This course of action is where you have two or higher pieces in your opponent’s inner board. (An anchor is a point filled by at least two of your pieces.) It should be used when you are decidedly behind as this strategy much improves your circumstances. The better places for anchors are towards your opponent’s lower points and either on abutting points or with one point in between. Timing is essential for an effectual backgame: besides, there’s no reason having 2 nice anchors and a solid wall in your own home board if you are then forced to break down this right away, while your opponent is shifting their pieces home, because you do not have other additional pieces to shift! In this case, it is more tolerable to have checkers on the bar so that you can preserve your position until your competitor gives you an opportunity to hit, so it can be a great idea to attempt and get your challenger to hit them in this situation!
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