Backgammon – Three Main Techniques
In exceptionally simple terms, there are three main plans used. You want to be agile enough to switch game plans almost instantly as the course of the game unfolds.
The Blockade
This is composed of assembling a 6-deep wall of checkers, or at least as deep as you might achieve, to lock in your competitor’s checkers that are located on your 1-point. This is judged to be the most suitable tactic at the start of the game. You can create the wall anywhere between your eleven-point and your two-point and then move it into your home board as the match advances.
The Blitz
This consists of locking your home board as quickly as as you can while keeping your challenger on the bar. For example, if your opponent tosses an early 2 and shifts one piece from your one-point to your 3-point and you then roll a 5-5, you are able to play six/one six/one 8/3 8/3. Your challenger is then in serious trouble since they have 2 checkers on the bar and you have locked half your inside board!
The Backgame
This course of action is where you have 2 or higher pieces in your competitor’s inner board. (An anchor is a position filled by at a minimum 2 of your pieces.) It should be employed when you are significantly behind as this plan greatly improves your opportunities. The best places for anchor spots are near your competitor’s lower points and also on adjoining points or with one point in between. Timing is important for an effective backgame: besides, there is no reason having 2 nice anchors and a complete wall in your own home board if you are then required to break down this straight away, while your opposer is moving their checkers home, owing to the fact that you don’t have any other additional checkers to move! In this case, it’s more tolerable to have pieces on the bar so that you can maintain your position up until your challenger gives you an opportunity to hit, so it can be an excellent idea to attempt and get your competitor to hit them in this case!
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