The Essential Facts of Backgammon Game Plans – Part Two

As we dicussed in the previous article, Backgammon is a game of ability and good luck. The goal is to move your pieces carefully around the game board to your inner board and at the same time your opposition shifts their pieces toward their inner board in the opposing direction. With opposing player chips shifting in opposing directions there is bound to be conflict and the requirement for particular techniques at particular times. Here are the two final Backgammon tactics to round out your game.

The Priming Game Tactic

If the purpose of the blocking tactic is to hamper the opponents ability to shift his checkers, the Priming Game tactic is to completely stop any activity of the opponent by assembling a prime – ideally 6 points in a row. The competitor’s pieces will either get bumped, or result a bad position if he/she ever attempts to leave the wall. The ambush of the prime can be established anywhere between point 2 and point eleven in your half of the board. As soon as you’ve successfully constructed the prime to block the activity of the opponent, your opponent doesn’t even get to toss the dice, that means you move your pieces and toss the dice again. You’ll win the game for sure.

The Back Game Tactic

The aims of the Back Game plan and the Blocking Game tactic are similar – to harm your competitor’s positions with hope to better your odds of winning, however the Back Game strategy uses different tactics to do that. The Back Game tactic is generally used when you’re far behind your opponent. To play Backgammon with this tactic, you have to control 2 or more points in table, and to hit a blot late in the game. This strategy is more complex than others to play in Backgammon seeing as it requires careful movement of your chips and how the checkers are relocated is partially the result of the dice roll.