Backgammon – Three General Schemes
In astonishingly general terms, there are 3 fundamental game plans used. You want to be able to hop between strategies instantly as the course of the match unfolds.
The Blockade
This comprises of building a 6-deep wall of checkers, or at a minimum as deep as you can manage, to block in the competitor’s pieces that are located on your 1-point. This is deemed to be the most adequate strategy at the start of the game. You can build the wall anyplace inbetween your eleven-point and your two-point and then move it into your home board as the game advances.
The Blitz
This is composed of closing your home board as quick as as you can while keeping your opposer on the bar. i.e., if your competitor rolls an early two and shifts one piece from your 1-point to your three-point and you then toss a 5-5, you can play six/one six/one eight/three 8/3. Your competitor is now in big-time calamity considering that they have two pieces on the bar and you have closed half your inner board!
The Backgame
This tactic is where you have two or higher checkers in your opponent’s home board. (An anchor spot is a point occupied by at a minimum 2 of your pieces.) It needs to be played when you are significantly behind as it much improves your circumstances. The better locations for anchor spots are towards your opponent’s lower points and also on abutting points or with a single point in between. Timing is essential for a competent backgame: at the end of the day, there’s no reason having 2 nice anchor spots and a complete wall in your own home board if you are then forced to dismantle this right away, while your competitor is moving their pieces home, considering that you don’t have other additional pieces to shift! In this situation, it is better to have pieces on the bar so that you might preserve your position until your opponent gives you a chance to hit, so it will be a good idea to attempt and get your opponent to get them in this situation!
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