The Essential Facts of Backgammon Game Plans – Part 2
As we have dicussed in the last article, Backgammon is a game of talent and pure luck. The goal is to move your pieces carefully around the board to your inside board while at the same time your opponent shifts their chips toward their inner board in the opposite direction. With opposing player pieces heading in opposing directions there is bound to be conflict and the need for particular techniques at specific instances. Here are the 2 final Backgammon plans to complete your game.
The Priming Game Strategy
If the aim of the blocking strategy is to hamper the opponents ability to move his pieces, the Priming Game tactic is to completely stop any activity of the opposing player by constructing a prime – ideally 6 points in a row. The competitor’s checkers will either get bumped, or result a damaged position if he/she ever tries to escape the wall. The trap of the prime can be established anywhere between point two and point eleven in your game board. After you have successfully built the prime to stop the movement of your opponent, the competitor does not even get a chance to roll the dice, that means you shift your pieces and roll the dice yet again. You’ll win the game for sure.
The Back Game Plan
The aims of the Back Game tactic and the Blocking Game plan are very similar – to hinder your opponent’s positions with hope to better your chances of winning, however the Back Game strategy relies on seperate techniques to do that. The Back Game plan is often employed when you are far behind your competitor. To participate in Backgammon with this plan, you need to hold 2 or more points in table, and to hit a blot (a single piece) late in the game. This strategy is more complex than others to use in Backgammon because it requires careful movement of your chips and how the checkers are moved is partly the result of the dice toss.
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