The Essential Facts of Backgammon Game Plans – Part Two
As we have dicussed in the previous article, Backgammon is a game of skill and pure luck. The goal is to move your chips carefully around the board to your inner board while at the same time your opponent shifts their chips toward their home board in the opposite direction. With competing player checkers heading in opposite directions there is going to be conflict and the requirement for particular strategies at particular times. Here are the last two Backgammon strategies to finish off your game.
The Priming Game Plan
If the purpose of the blocking plan is to hamper the opponents ability to shift their chips, the Priming Game plan is to absolutely barricade any movement of the opponent by creating a prime – ideally 6 points in a row. The opponent’s pieces will either get hit, or end up in a battered position if he at all tries to escape the wall. The trap of the prime can be setup anyplace between point two and point eleven in your board. Once you have successfully built the prime to stop the movement of your opponent, your competitor does not even get to roll the dice, that means you shift your checkers and toss the dice again. You will win the game for sure.
The Back Game Tactic
The objectives of the Back Game tactic and the Blocking Game tactic are very similar – to harm your competitor’s positions hoping to better your odds of winning, however the Back Game technique relies on different techniques to achieve that. The Back Game tactic is commonly used when you’re far behind your competitor. To play Backgammon with this plan, you have to hold 2 or more points in table, and to hit a blot (a single piece) late in the game. This technique is more difficult than others to play in Backgammon seeing as it needs careful movement of your chips and how the pieces are moved is partly the outcome of the dice toss.
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