Backgammon – 3 Main Schemes

In very simple terms, there are three general game plans employed. You must be able to switch strategies instantly as the course of the match unfolds.

The Blockade

This involves building a 6-thick wall of pieces, or at least as thick as you might manage, to block in your competitor’s pieces that are located on your 1-point. This is deemed to be the most suitable strategy at the begining of the match. You can build the wall anywhere within your eleven-point and your two-point and then move it into your home board as the game progresses.

The Blitz

This involves locking your home board as quick as as you can while keeping your opposer on the bar. i.e., if your challenger tosses an early two and moves one checker from your 1-point to your three-point and you then toss a 5-5, you will be able to play six/one six/one eight/three 8/3. Your competitor is now in big-time difficulty considering that they have two checkers on the bar and you have locked half your inside board!

The Backgame

This strategy is where you have 2 or more anchors in your opponent’s inner board. (An anchor is a position consisting of at least two of your checkers.) It should be used when you are extremely behind as this plan much improves your circumstances. The better locations for anchors are close to your competitor’s smaller points and either on adjacent points or with a single point in between. Timing is integral for an effectual backgame: besides, there’s no reason having 2 nice anchor spots and a solid wall in your own inner board if you are then forced to break up this straight away, while your opponent is shifting their checkers home, owing to the fact that you do not have other extra checkers to shift! In this situation, it is better to have pieces on the bar so that you might maintain your position until your competitor gives you an opportunity to hit, so it may be an excellent idea to attempt and get your challenger to get them in this situation!

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