The Essential Details of Backgammon Game Plans – Part 2
As we dicussed in the previous article, Backgammon is a game of skill and luck. The aim is to shift your chips safely around the board to your inner board while at the same time your opponent moves their checkers toward their home board in the opposing direction. With competing player checkers heading in opposite directions there is going to be conflict and the need for particular tactics at particular times. Here are the last 2 Backgammon tactics to finish off your game.
The Priming Game Plan
If the purpose of the blocking plan is to slow down the opponent to shift his chips, the Priming Game tactic is to completely block any activity of the opponent by assembling a prime – ideally 6 points in a row. The opponent’s chips will either get bumped, or result a bad position if he/she at all attempts to escape the wall. The trap of the prime can be setup anywhere between point two and point eleven in your game board. After you have successfully constructed the prime to block the movement of your competitor, the opponent does not even get to roll the dice, and you move your pieces and roll the dice again. You’ll win the game for sure.
The Back Game Strategy
The goals of the Back Game plan and the Blocking Game plan are very similar – to hurt your opponent’s positions hoping to better your chances of succeeding, but the Back Game tactic relies on seperate techniques to do that. The Back Game strategy is often employed when you are far behind your opponent. To participate in Backgammon with this technique, you have to control two or more points in table, and to hit a blot (a single piece) late in the game. This tactic is more complex than others to play in Backgammon because it requires careful movement of your pieces and how the pieces are relocated is partly the result of the dice roll.