Backgammon – Three Basic Plans
In astonishingly simple terms, there are 3 chief game plans used. You want to be able to switch techniques quickly as the course of the match unfolds.
The Blockade
This is comprised of creating a 6-deep wall of checkers, or at least as deep as you can manage, to barricade in your opponent’s pieces that are on your 1-point. This is deemed to be the most adequate strategy at the start of the game. You can build the wall anyplace within your eleven-point and your two-point and then shift it into your home board as the match continues.
The Blitz
This is comprised of closing your home board as quick as possible while keeping your challenger on the bar. For example, if your opponent tosses an early 2 and moves one checker from your one-point to your 3-point and you then roll a 5-5, you can play six/one six/one 8/3 eight/three. Your challenger is then in serious difficulty considering that they have two checkers on the bar and you have closed half your inner board!
The Backgame
This tactic is where you have two or higher pieces in your competitor’s inner board. (An anchor spot is a point consisting of at least two of your pieces.) It would be used when you are extremely behind as this action greatly improves your chances. The strongest places for anchor spots are towards your opponent’s smaller points and also on adjoining points or with one point in between. Timing is critical for a competent backgame: after all, there’s no point having two nice anchor spots and a complete wall in your own inner board if you are then required to dismantle this right away, while your opposer is getting their pieces home, considering that you don’t have any other spare checkers to move! In this situation, it’s better to have checkers on the bar so that you are able to preserve your position up until your challenger gives you an opportunity to hit, so it can be a wonderful idea to attempt and get your opposer to get them in this situation!
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