Backgammon – 3 General Strategies

In exceptionally simple terms, there are 3 chief game plans used. You need to be able to switch strategies quickly as the course of the match unfolds.

The Blockade

This comprises of creating a 6-deep wall of pieces, or at least as deep as you can achieve, to barricade in your competitor’s pieces that are located on your 1-point. This is judged to be the most adequate strategy at the begining of the match. You can create the wall anywhere within your eleven-point and your two-point and then move it into your home board as the match continues.

The Blitz

This involves locking your home board as fast as possible while keeping your opposer on the bar. e.g., if your opponent tosses an early 2 and shifts one checker from your 1-point to your three-point and you then roll a five-five, you can play six/one 6/1 8/3 8/3. Your competitor is now in big-time trouble taking into account that they have two pieces on the bar and you have closed half your inner board!

The Backgame

This plan is where you have two or higher pieces in your opponent’s home board. (An anchor is a point consisting of at a minimum 2 of your checkers.) It must be played when you are significantly behind as it much improves your chances. The strongest areas for anchor spots are close to your opponent’s lower points and either on abutting points or with a single point separating them. Timing is essential for an effectual backgame: besides, there’s no reason having two nice anchors and a complete wall in your own inner board if you are then required to break apart this straight away, while your challenger is moving their checkers home, because you don’t have other extra checkers to move! In this case, it is more favorable to have pieces on the bar so that you might maintain your position up until your opponent provides you a chance to hit, so it may be a great idea to try and get your challenger to hit them in this case!

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