Backgammon – 3 General Schemes

In exceptionally simple terms, there are three fundamental plans used. You need to be agile enough to hop between techniques quickly as the course of the match unfolds.

The Blockade

This is comprised of creating a 6-thick wall of pieces, or at a minimum as deep as you are able to achieve, to block in your competitor’s checkers that are located on your 1-point. This is considered to be the most adequate course of action at the start of the game. You can build the wall anyplace between your eleven-point and your 2-point and then shift it into your home board as the game progresses.

The Blitz

This consists of closing your home board as quick as possible while keeping your competitor on the bar. i.e., if your challenger rolls an early two and shifts one checker from your one-point to your 3-point and you then roll a five-five, you are able to play 6/1 6/1 8/3 eight/three. Your competitor is then in serious trouble taking into account that they have 2 checkers on the bar and you have locked half your inner board!

The Backgame

This plan is where you have 2 or higher checkers in your competitor’s inner board. (An anchor is a point consisting of at a minimum 2 of your checkers.) It needs to be played when you are extremely behind as it much improves your circumstances. The strongest locations for anchor spots are close to your opponent’s smaller points and either on abutting points or with a single point separating them. Timing is important for an effectual backgame: after all, there is no point having 2 nice anchors and a complete wall in your own inner board if you are then forced to dismantle this straight away, while your opposer is shifting their checkers home, owing to the fact that you do not have other additional checkers to move! In this situation, it’s more tolerable to have pieces on the bar so that you might maintain your position up till your competitor gives you an opportunity to hit, so it can be a great idea to try and get your competitor to get them in this case!

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