The Basics of Backgammon Game Plans – Part Two

As we have dicussed in the last article, Backgammon is a game of skill and pure luck. The goal is to shift your checkers safely around the game board to your inner board and at the same time your opponent shifts their pieces toward their inner board in the opposite direction. With competing player chips moving in opposite directions there is going to be conflict and the need for specific tactics at specific times. Here are the 2 final Backgammon tactics to complete your game.

The Priming Game Tactic

If the aim of the blocking plan is to slow down the opponent to shift their chips, the Priming Game strategy is to absolutely stop any movement of the opposing player by constructing a prime – ideally 6 points in a row. The competitor’s chips will either get bumped, or end up in a damaged position if he/she ever attempts to leave the wall. The trap of the prime can be established anyplace between point two and point eleven in your board. As soon as you have successfully assembled the prime to block the movement of your competitor, your competitor does not even get a chance to roll the dice, that means you shift your chips and roll the dice yet again. You will be a winner for sure.

The Back Game Plan

The aims of the Back Game plan and the Blocking Game technique are very similar – to hinder your competitor’s positions hoping to improve your odds of winning, but the Back Game technique relies on alternate techniques to do that. The Back Game strategy is frequently used when you’re far behind your opponent. To compete in Backgammon with this tactic, you need to hold two or more points in table, and to hit a blot late in the game. This tactic is more difficult than others to employ in Backgammon because it requires careful movement of your chips and how the checkers are relocated is partially the result of the dice toss.

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