Backgammon – Three Main Schemes

In astonishingly simple terms, there are 3 main game plans used. You must be able to switch game plans almost instantly as the course of the match unfolds.

The Blockade

This is comprised of creating a 6-thick wall of pieces, or at least as thick as you are able to achieve, to barricade in your opponent’s checkers that are on your 1-point. This is deemed to be the most suitable procedure at the start of the game. You can build the wall anyplace inbetween your 11-point and your two-point and then shift it into your home board as the game progresses.

The Blitz

This is comprised of closing your home board as quick as possible while keeping your competitor on the bar. For example, if your competitor rolls an early 2 and moves one checker from your one-point to your three-point and you then roll a five-five, you can play six/one 6/1 eight/three eight/three. Your opponent is now in serious dire straits due to the fact that they have two pieces on the bar and you have locked half your home board!

The Backgame

This course of action is where you have 2 or higher anchors in your opponent’s home board. (An anchor spot is a point filled by at a minimum 2 of your pieces.) It should be used when you are extremely behind as it greatly improves your opportunities. The strongest locations for anchors are towards your opponent’s lower points and either on adjacent points or with one point in between. Timing is essential for an effectual backgame: at the end of the day, there’s no point having two nice anchor spots and a complete wall in your own inner board if you are then forced to break apart this straight away, while your competitor is shifting their pieces home, considering that you do not have any other spare checkers to move! In this situation, it’s better to have pieces on the bar so that you can preserve your position up till your challenger gives you an opportunity to hit, so it will be a wonderful idea to attempt and get your opposer to hit them in this situation!

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