The Essential Details of Backgammon Game Plans – Part Two
As we dicussed in the previous article, Backgammon is a casino game of skill and pure luck. The aim is to shift your chips carefully around the board to your home board and at the same time your opponent moves their chips toward their home board in the opposite direction. With competing player chips shifting in opposing directions there is going to be conflict and the requirement for specific techniques at specific instances. Here are the last two Backgammon tactics to round out your game.
The Priming Game Plan
If the purpose of the blocking plan is to slow down the opponent to shift their checkers, the Priming Game tactic is to absolutely block any activity of the opposing player by assembling a prime – ideally 6 points in a row. The competitor’s checkers will either get bumped, or result a bad position if he/she ever attempts to escape the wall. The ambush of the prime can be setup anyplace between point two and point eleven in your half of the board. Once you have successfully assembled the prime to stop the movement of your competitor, the opponent doesn’t even get to roll the dice, that means you move your checkers and roll the dice again. You will be a winner for sure.
The Back Game Technique
The aims of the Back Game strategy and the Blocking Game tactic are similar – to hurt your competitor’s positions in hope to boost your chances of succeeding, however the Back Game technique utilizes seperate tactics to achieve that. The Back Game technique is frequently employed when you are far behind your competitor. To compete in Backgammon with this tactic, you need to hold two or more points in table, and to hit a blot late in the game. This strategy is more complex than others to employ in Backgammon seeing as it requires careful movement of your checkers and how the checkers are moved is partly the result of the dice toss.
Leave a Reply
You must be logged in to post a comment.