The Essential Basics of Backgammon Game Plans – Part 2
As we dicussed in the last article, Backgammon is a casino game of talent and luck. The goal is to shift your chips carefully around the board to your home board and at the same time your opponent moves their checkers toward their home board in the opposing direction. With competing player checkers heading in opposing directions there is bound to be conflict and the need for specific tactics at specific instances. Here are the last two Backgammon techniques to complete your game.
The Priming Game Tactic
If the purpose of the blocking tactic is to slow down the opponent to move his checkers, the Priming Game plan is to completely barricade any activity of the opposing player by creating a prime – ideally 6 points in a row. The opponent’s pieces will either get hit, or end up in a bad position if he at all attempts to leave the wall. The ambush of the prime can be established anywhere between point 2 and point eleven in your board. After you’ve successfully assembled the prime to stop the activity of your competitor, the competitor doesn’t even get to toss the dice, that means you move your chips and roll the dice yet again. You’ll be a winner for sure.
The Back Game Strategy
The aims of the Back Game tactic and the Blocking Game strategy are similar – to harm your competitor’s positions with hope to improve your odds of succeeding, however the Back Game strategy utilizes seperate techniques to do that. The Back Game plan is commonly employed when you’re far behind your opponent. To participate in Backgammon with this plan, you need to hold 2 or more points in table, and to hit a blot (a single checker) late in the game. This strategy is more challenging than others to use in Backgammon because it requires careful movement of your chips and how the chips are moved is partially the result of the dice toss.
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