Backgammon – 3 Main Schemes

In exceptionally simple terms, there are 3 basic plans used. You must be agile enough to hop between tactics quickly as the course of the game unfolds.

The Blockade

This is comprised of assembling a 6-thick wall of checkers, or at a minimum as deep as you might achieve, to barricade in your opponent’s pieces that are located on your 1-point. This is deemed to be the most adequate procedure at the start of the game. You can assemble the wall anywhere inbetween your 11-point and your 2-point and then shuffle it into your home board as the match continues.

The Blitz

This involves closing your home board as quick as possible while keeping your challenger on the bar. e.g., if your challenger tosses an early two and shifts one piece from your 1-point to your three-point and you then toss a five-five, you can play six/one six/one 8/3 8/3. Your challenger is then in serious calamity seeing that they have two checkers on the bar and you have locked half your home board!

The Backgame

This strategy is where you have two or higher anchors in your opponent’s inner board. (An anchor is a position consisting of at a minimum two of your checkers.) It should be played when you are decidedly behind as it greatly improves your opportunities. The better places for anchors are close to your competitor’s smaller points and either on abutting points or with a single point separating them. Timing is essential for an effectual backgame: besides, there is no reason having two nice anchors and a solid wall in your own inner board if you are then required to break apart this straight away, while your competitor is shifting their pieces home, because you don’t have any other additional pieces to move! In this situation, it’s better to have pieces on the bar so that you might maintain your position up until your opposer gives you a chance to hit, so it will be an excellent idea to try and get your opposer to get them in this case!

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