The Basics of Backgammon Strategies – Part Two
As we have dicussed in the last article, Backgammon is a game of ability and luck. The goal is to move your pieces carefully around the board to your inside board while at the same time your opponent shifts their chips toward their home board in the opposite direction. With competing player pieces shifting in opposing directions there is going to be conflict and the requirement for particular tactics at specific instances. Here are the last two Backgammon plans to finish off your game.
The Priming Game Tactic
If the aim of the blocking strategy is to hamper the opponents ability to move her chips, the Priming Game plan is to completely stop any activity of the opponent by assembling a prime – ideally 6 points in a row. The opponent’s chips will either get bumped, or end up in a battered position if he ever attempts to leave the wall. The ambush of the prime can be built anywhere between point 2 and point 11 in your half of the board. Once you have successfully built the prime to prevent the activity of your competitor, your opponent doesn’t even get to toss the dice, and you shift your chips and toss the dice yet again. You’ll win the game for sure.
The Back Game Plan
The objectives of the Back Game plan and the Blocking Game technique are similar – to harm your opponent’s positions with hope to boost your odds of succeeding, however the Back Game tactic utilizes seperate techniques to do that. The Back Game plan is frequently utilized when you’re far behind your competitor. To participate in Backgammon with this technique, you need to control two or more points in table, and to hit a blot (a single piece) late in the game. This strategy is more difficult than others to employ in Backgammon because it needs careful movement of your chips and how the checkers are moved is partly the outcome of the dice roll.
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