The Essential Details of Backgammon Tactics – Part 2

As we have dicussed in the previous article, Backgammon is a casino game of skill and pure luck. The goal is to move your checkers carefully around the board to your inner board and at the same time your opponent shifts their chips toward their home board in the opposing direction. With competing player checkers heading in opposite directions there is bound to be conflict and the requirement for particular techniques at particular times. Here are the last two Backgammon techniques to finish off your game.

The Priming Game Plan

If the purpose of the blocking plan is to hamper the opponents ability to shift her chips, the Priming Game plan is to completely block any movement of the opposing player by constructing a prime – ideally 6 points in a row. The opponent’s pieces will either get bumped, or result a battered position if she ever attempts to leave the wall. The trap of the prime can be built anywhere between point 2 and point 11 in your half of the board. As soon as you have successfully constructed the prime to prevent the activity of your opponent, your competitor doesn’t even get a chance to roll the dice, that means you shift your chips and roll the dice again. You’ll be a winner for sure.

The Back Game Plan

The goals of the Back Game tactic and the Blocking Game technique are very similar – to hurt your competitor’s positions hoping to improve your chances of winning, but the Back Game tactic relies on alternate tactics to achieve that. The Back Game plan is often employed when you’re far behind your competitor. To participate in Backgammon with this tactic, you need to control two or more points in table, and to hit a blot (a single piece) late in the game. This technique is more challenging than others to play in Backgammon seeing as it requires careful movement of your chips and how the pieces are moved is partially the outcome of the dice roll.