The Essential Facts of Backgammon Game Plans – Part 2
As we dicussed in the last article, Backgammon is a casino game of talent and luck. The goal is to shift your checkers safely around the board to your home board while at the same time your opponent moves their chips toward their inner board in the opposite direction. With opposing player pieces heading in opposite directions there is bound to be conflict and the requirement for particular tactics at particular times. Here are the two final Backgammon plans to finish off your game.
The Priming Game Plan
If the purpose of the blocking plan is to slow down the opponent to move her chips, the Priming Game strategy is to completely block any movement of the opposing player by assembling a prime – ideally 6 points in a row. The competitor’s checkers will either get bumped, or end up in a battered position if she at all attempts to leave the wall. The ambush of the prime can be built anyplace between point 2 and point eleven in your board. As soon as you have successfully built the prime to prevent the movement of your opponent, your competitor doesn’t even get to roll the dice, that means you shift your checkers and roll the dice yet again. You’ll be a winner for sure.
The Back Game Tactic
The aims of the Back Game strategy and the Blocking Game plan are very similar – to harm your competitor’s positions hoping to better your odds of winning, but the Back Game tactic utilizes alternate tactics to achieve that. The Back Game technique is often employed when you’re far behind your opponent. To compete in Backgammon with this technique, you need to control 2 or more points in table, and to hit a blot late in the game. This technique is more challenging than others to employ in Backgammon seeing as it needs careful movement of your chips and how the checkers are moved is partly the outcome of the dice toss.

